Amaury Butaux
Game & UX Designer
I have been designing games since 2021 and worked on two released games, one AA game from pre-production to release and one AAA game as a gameplay programmer.
I specialize in gameplay systems, technical game design and user experiences, but I always go beyond to help out in UI, Tech Art and Programming.
I am now doing contract work with La Poule Noire on their next game.
I am open to work. Let's build something together!


Game Design
Implementation
User Experience
Team Work








My Experience
Mother Machine
Take control of a cute naughty gremlin in this chaotic 2.5D platformer! Team up with friends to climb and jump through a physics-based world full of emergent surprises.
I designed & implemented enemies, abilities, UI and more on the project.


Fired Up!
A 4 player co-op couch game where you use whatever you find in the house to save it from the flames.
I worked on 3Cs, systems and level design and some implementation.

Spike
An action/adventure game about a hedgehog using their own spikes as a weapon.
I worked on enemy design and 3Cs on this project.
XDefiant
XDefiant is a free-to-play, fast-paced arena shooter.
I implemented multiplayer features, gadgets, UI and did bug fixes in C++ in a custom engine.
work in progress
Unannounced
I am currently working on a highly replayable narrative game by La Poule Noire.
I am helping them out with wireframes, user flows and onboarding.


You are not alone
A narrative deckbuilder where each discussion is a card game and your deck is your personality.
I did game design, prototypes and a grant submission.
Let’s start creating great games now!
I can help you build amazing game design, user experience and prototypes for your game, or review the current state of your game project.
Work with me!