Mother Machine
Take control of a cute naughty gremlin and do the bidding of your loving mechanical Mother! Team up with friends to climb and jump through a physics-based world full of emergent surprises.

01
Summary
Mother Machine is a AA game project I worked on remotely during two and a half years as a Technical Game Designer.
During the project, I worked on:
- Designing and implementing gameplay elements: enemies, obstacles, abilities, objectives
- Designing and implementing game systems such as radar and map navigation
- Rationalizing design features to gain velocity during implementation and improve emergence
- Pro-actively finding caveats in the game and coming up with solutions.
- Implementing all UI screens, creating custom UI shaders and creating user flows.
02
Post-mortem
Mother Machine was a bold project proposing a new experience really different from others in the platformer genre.
I matured as a game designer during this project, learnt how creating great experiences means having a never ending attention to detail, but also being able to see the big picture at all times.
As I was a junior while beginning working on this, I also discovered how I had to fiercely advocate for players and always go beyond what I was asked to ensure we build a great experience.
My coworkers were all really talented and passionate people with very diverse profiles so I am really glad I worked with them on this project.

Let’s start creating great games now!
I can help you build amazing game design, user experience and prototypes for your game, or review the current state of your game project.
Work with me!