Mother Machine

Take control of a cute naughty gremlin and do the bidding of your loving mechanical Mother! Team up with friends to climb and jump through a physics-based world full of emergent surprises.

Steam Page

01

Summary

Mother Machine is a AA game project I worked on remotely during two and a half years as a Technical Game Designer.
During the project, I worked on:

  • Designing and implementing gameplay elements: enemies, obstacles, abilities, objectives
  • Designing and implementing game systems such as radar and map navigation
  • Rationalizing design features to gain velocity during implementation and improve emergence
  • Pro-actively finding caveats in the game and coming up with solutions.
  • Implementing all UI screens, creating custom UI shaders and creating user flows.

02

Post-mortem

Mother Machine was a bold project proposing a new experience really different from others in the platformer genre.

I matured as a game designer during this project, learnt how creating great experiences means having a never ending attention to detail, but also being able to see the big picture at all times.

As I was a junior while beginning working on this, I also discovered how I had to fiercely advocate for players and always go beyond what I was asked to ensure we build a great experience.

My coworkers were all really talented and passionate people with very diverse profiles so I am really glad I worked with them on this project.

Let’s start creating great games now!

I can help you build amazing game design, user experience and prototypes for your game, or review the current state of your game project.

Work with me!
Cartridge circuit
Tetris cartridge front
Contact me
Email: amaury.butaux@outlook.fr
Phone: +33 6 35 12 59 81

© 2026 Amaury Butaux. All Rights Reserved.