I make games for people to play.
That's why I always include user experience
in my design process.
Informed decisions make better games.
Research, fast prototyping, metrics and focused iterations are my main tools to make them.
Making games is about teamwork.
I always think about others' constraints in my design.
I ensure a common vision through
clear and synthetic documents and presentations.
An action/adventure game about a hedgehog using their own spikes as a weapon.
4 player co-op couch game about trainee firefighting animals.
Frantic 2-player race in space with 45° turns only.